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Move reference

Rubik’s Cube notation

Learn which face to turn, which way to turn it, and how to read a sequence of moves.

Try the Digital Cube

Face letters

Each letter names a face. A letter on its own means a 90° clockwise turn as you look directly at that face.

R

Right face

Turn the right face one quarter-turn clockwise.

L

Left face

Turn the left face one quarter-turn clockwise.

U

Up face

Turn the upper face one quarter-turn clockwise.

D

Down face

Turn the bottom face one quarter-turn clockwise.

F

Front face

Turn the face pointing towards you clockwise.

B

Back face

Turn the face pointing away from you clockwise.

Turn modifiers

Modifiers tell you which layers to turn, how far to turn them and in which direction. Rotation letters tell you to turn the whole cube.

R′

Prime turn

An anticlockwise quarter-turn of the right face.

R2

Double turn

A 180° turn. Direction does not matter for a half-turn.

Rw

Wide turn

Turn the two rightmost layers together. Use Rw in Digital Cube. On larger cubes, 3Rw turns the three rightmost layers.

2R

Inner layer

Turn only the second layer in from the right face. 2R2 is a half-turn of that layer and differs from R2.

M

Middle slice

On a 3×3, turn the middle slice between L and R in the same direction as L.

E

Equatorial slice

On a 3×3, turn the middle slice between U and D in the same direction as D.

S

Standing slice

On a 3×3, turn the middle slice between F and B in the same direction as F.

x

X rotation

Rotate the whole cube in the direction of R. The old front becomes the new top.

y

Y rotation

Rotate the whole cube in the direction of U. The old right becomes the new front.

z

Z rotation

Rotate the whole cube in the direction of F. The old top becomes the new right.

Reading an algorithm

Follow the moves from left to right. Keep the same front and top faces unless the sequence calls for a cube rotation.

  1. RRight clockwise
  2. UUp clockwise
  3. R′Right anticlockwise
  4. U′Up anticlockwise

This four-move sequence is often called the ‘sexy move’.

Practise on the Digital Cube

Try a single turn or play through a whole sequence.

Open Digital Cube

Scan your cube

Scan the QR code with your phone to open Cube Solver, then use the app to scan your cube. Keep this page open while you scan.

Tap “Open scanner” to scan your cube in the app on this phone. Return to this browser for the solution.

  1. Open your phone’s camera.
  2. Scan the QR code.
  3. Follow the instructions in Cube Solver.
Open scanner
Connect another phone
  1. Open your phone’s camera.
  2. Scan the QR code.
  3. Follow the instructions in Cube Solver.
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