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Lesson 3 of 6

Solve the reduced cube · Lesson 3

Solve the reduced 4×4 like a 3×3

Use the 3×3 solving stages with outer turns while keeping the grouped pieces together.

Before you start

Six solved center blocks and twelve fully matched edge groups.

How to hold your cube

White center down, yellow up. Treat every center block and edge group as one large piece.

1. Read the cube as a 3×3

A whole center block acts like one center. A complete two-piece edge group acts like one edge. The actual corner pieces already behave like 3×3 corners.

From now on, use only outer R, U, F, L, D, and B turns for the ordinary solving steps. R means the outer face only; replacing it with Rw splits the reduction.

2. Follow the same checkpoints

Order Target Instructions
1 White edge groups aligned with centers Daisy, then white cross
2 White corners and side row match First layer
3 Middle edge groups match their centers Middle edges
4 Four yellow edge groups face up Yellow cross
5 Top corners face yellow up Yellow corners
6 Top corners match the side centers Corner positions
7 Remaining edges complete every side Final edges

Keep your physical 4×4 in its current state when opening a linked explanation. Its pictures show smaller pieces, but the outer-turn relationships are the same. Skip a stage if its checkpoint is already satisfied.

3. Recognize when to leave the ordinary path

If exactly one or three yellow edge groups face up after the first two layers are solved, use the next lesson on OLL parity, then return to the yellow-cross check. If all corners are placed but exactly two complete edge groups need exchanging, use the PLL parity lesson, then resume final-layer positioning. These cases are possible even when your earlier work was correct.

4. Keep your grouped pieces intact

After an algorithm, every center must still be a solid block and each edge still a complete group. A single outer turn cannot split a matched group. If the grouping has broken, check whether an inner or wide move slipped into your 3×3 sequence.

The player below reviews the final three-edge cycle. Watch each grouped edge move as one unit. It is one stage of the reduced solve, not a sequence to apply to every reduced scramble.

Need a reminder of the move notation?

R right · L left · U top · D bottom · F front · B back. A plain letter is 90° clockwise looking directly at that face. An apostrophe (′) reverses it; 2 means 180°. Keep the front fixed during an algorithm.

Rw turns the rightmost two layers together. 2R turns only the second layer from the right. 3Rw turns three layers. x rotates the whole cube like R, so the old front becomes the new top.

Watch, then try

Work through an example

Use one move at a time first. This prepared case teaches a specific action; use the lesson’s setup instructions to recognize when it applies to your own scramble.

Watch one worked example

The outer-turn edge cycle works on all 4×4 layers as grouped pieces. The back group and all corners stay fixed while the other three top groups cycle.

Example grip: yellow up · blue front · red right at the start. Follow any written whole-cube rotations.

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Loading 3D cube…

Drag to inspect other faces. Arrow keys rotate the view when the cube is focused.

Copy this exact example on your own cube

Start with a solved 4×4, yellow up and blue front. Apply the setup below from left to right. This creates the example’s starting position. Keep this separate from the ongoing scramble you are solving through the course.

R2 U R U R' U' R' U' R' U R'

Then follow the lesson sequence. If your cube’s color scheme differs, match the piece relationships using your own colors.

Compare the starting position and the result
Before the example
After the full sequence

Drag each cube to inspect its other faces.

Explain it to yourself

Check your understanding

Which turns preserve reduced groups in the normal 3×3 stage?

Now use your own cube

Your turn

Follow the linked 3×3 stages in order using only outer turns. Check that centers and paired edges remain intact after each complete algorithm.

Open a 4×4 Digital Cube for practice

Opens in a new tab so you can keep this lesson beside your practice. Check the lesson goal yourself; the Digital Cube does not grade it.

If you get stuck

A paired edge breaks during a 3×3 algorithm.

Check that every ordinary face turn moved only the outer layer. Undo an accidental wide or inner turn if known; otherwise repair reduction before continuing.

Before moving on

Check your result

4×4 lesson result: All six faces solved. Every face is one color. Check the back and bottom as well as the faces you can see here.

Your cube at this stage

All six faces solved

Every face is one color. Check the back and bottom as well as the faces you can see here.

Confirm these on your cube. Watching the animation alone does not complete the lesson.

Check every item when you can do it yourself.

Scan your cube

Scan the QR code with your phone to open Cube Solver, then use the app to scan your cube. Keep this page open while you scan.

Tap “Open scanner” to scan your cube in the app on this phone. Return to this browser for the solution.

  1. Open your phone’s camera.
  2. Scan the QR code.
  3. Follow the instructions in Cube Solver.
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