Two solved lower layers and a yellow cross. The yellow edge side colors can still be mixed.
Yellow up, white down. Pick a front and keep it fixed until every corner is oriented.
1. Choose the working corner
Use U to bring a corner whose yellow sticker is not up to top-front-right. This is the only position where you will twist corners. Remember your front color; it must stay the front for the entire procedure.
2. Use the corner-twisting routine
R' D' R D
This is a new routine. It uses the bottom layer, unlike the earlier white-corner trigger. Repeat the whole four-move block two or four times until the working corner has yellow up.
Finish the final D of the block, even if yellow points up after the R. Check only after a complete block.
3. Expect the lower layers to look mixed temporarily
This is normal while only some corners have been twisted. Do not try to fix the white layer, change your front, or switch algorithms halfway through. Completing the remaining yellow corners from the same grip restores the lower layers.
4. Bring the next corner with U only
Turn U, U′, or U2 to move another unoriented yellow corner to top-front-right. Do not rotate the whole cube. Repeat R' D' R D until this corner has yellow up, then move to the next with U only.
Skip corners already yellow-up. Continue until all four yellow corners face up, then turn U if needed to restore top-layer alignment. The first two layers must now be solved again.
5. Inspect orientation separately from position
The top should be solid yellow. Its side stickers can still be in the wrong order. That is expected: the next lesson places the corners without turning yellow away from the top.
The worked example twists two corners in opposite directions. Watch the lower layers become mixed and then return at the end.
Need a reminder of the move notation?
R right · L left · U top · D bottom · F front · B back. A plain letter is 90° clockwise looking directly at that face. An apostrophe (′) reverses it; 2 means 180°. Keep the front fixed during an algorithm.
Watch, then try
Work through an example
Use one move at a time first. This prepared case teaches a specific action; use the lesson’s setup instructions to recognize when it applies to your own scramble.
Watch one worked example
The first eight moves orient one corner. U brings the next corner to the working position; four more twisting blocks orient it. The final U′ realigns the top. Watch the lower layers restore only when the whole exercise is complete.
Example grip: yellow up · blue front · red right at the start. Follow any written whole-cube rotations.
0 / 26
Loading 3D cube…
Prepared position · 0 / 26 moves
Use Next move to follow the sequence.
Drag to inspect other faces. Arrow keys rotate the view when the cube is focused.
Copy this exact example on your own cube
Start with a solved 3×3, yellow up and blue front. Apply the setup below from left to right. This creates the example’s starting position. Keep this separate from the ongoing scramble you are solving through the course.
U D' R' D R D' R' D R D' R' D R D' R' D R U' D' R' D R D' R' D RThen follow the lesson sequence. If your cube’s color scheme differs, match the piece relationships using your own colors.
Compare the starting position and the result
Drag each cube to inspect its other faces.
Explain it to yourself
Check your understanding
Now use your own cube
Your turn
Read the whole procedure first. Twist each unsolved corner at top-front-right, turning only U between corners. Finish all corners before checking the lower layers.
Open a 3×3 Digital Cube for practiceOpens in a new tab so you can keep this lesson beside your practice. Check the lesson goal yourself; the Digital Cube does not grade it.
If you get stuck
White looks scrambled halfway through.
Keep the same front and continue orienting all remaining yellow corners with U turns between them. Temporary disruption is expected.
The lower layers are still mixed after every corner is yellow-up.
Look for a missed final D or an accidental whole-cube rotation. Undo the exact mistaken moves if you remember them; otherwise use the first-layer lessons to recover before retrying this stage.
Before moving on
Check your result

Your cube at this stage
The yellow face oriented
All yellow stickers face up and the first two layers are restored. The top corners and edges can still be in the wrong positions.
Confirm these on your cube. Watching the animation alone does not complete the lesson.
Check every item when you can do it yourself.