Download Cube Solver

Scan the QR code with your phone or tablet to open the app store on that device.

QR code to download Cube Solver
Download on the App StoreGet it on Google Play
Lesson 2 of 2

Get ready · Lesson 2

Distinguish outer, wide, and inner turns

Check which layers to turn before making moves to build centres, pair edges or fix parity.

Before you start

You understand the 4×4 pieces and can read 3×3 face turns.

How to hold your cube

Keep the same face at the front. Judge the direction of a turn by looking directly at the face named in the move.

1. Outer turns move a single outer layer

R, U, and F mean the same thing as on a 3×3: turn only the outer layer. Apostrophes reverse quarter-turns; a final 2 makes a half-turn. These are the moves you will use after reduction.

2. Wide turns move neighbouring layers together

Rw turns the outer right layer and the neighbouring inner layer together. Uw turns the top two layers together. Lw turns the leftmost two layers together. The w stands for wide.

There is no need to turn three layers in the 4×4 algorithms taught here.

3. Inner turns exclude the outer face

2R means only the second layer counted from the right. It does not include the outer right face. 2R2 turns that single inner slice 180°.

Move Layers Angle and direction
R2 Outer right only 180°
Rw Rightmost two together 90° clockwise
Rw' Rightmost two together 90° anticlockwise
2R2 Second from right only 180°

The number at the start selects a layer or sets the width of the turn. A 2 at the end specifies a half-turn. Check both ends of the move notation before turning.

4. Whole-cube rotations change your grip

x rotates the entire cube in the direction of R: the old front becomes the new top. y rotates the entire cube like U. These rotations keep pieces together but change which face the following letters refer to.

The parity animation shows the whole cube rotating with x. Use the new front and top faces after the rotation. In the drill below, each move is followed by its inverse so you can check which layers turn and return to the starting position.

Watch, then try

Work through an example

Start by going through the moves one at a time. The prepared example shows a specific action. Use the lesson’s setup instructions to recognise when to apply it to your own scramble.

Watch one worked example

Each turn is followed by its inverse. Watch which interior stickers move for Rw and 2R; the two moves do not turn the same layers.

Starting grip. Yellow up · blue at the front · red on the right. Follow any written instructions for rotating the whole cube.

0 / 6

Loading 3D cube…

Drag to inspect other faces. Use the arrow keys to rotate the view when the cube has focus.

Copy this exact example on your own cube

Start with a solved 4×4, yellow up and blue front. Apply the setup below from left to right. This creates the example’s starting position. Keep this separate from the ongoing scramble you are solving through the course.

R U R' F2 D L2 B U2 Rw U Fw

Then follow the lesson sequence. If your cube’s colour scheme differs, match the piece relationships using your own colours.

Compare the starting position and the result
Before the example
After the full sequence

Drag each cube to inspect its other faces.

Explain it to yourself

Check your understanding

What does 2R2 mean?

Now use your own cube

Your turn

For each move (R, Rw, 2R), count the layers with a finger before turning, then follow the move with its inverse.

Open a 4×4 Digital Cube for practice

Opens in a new tab so you can refer to this lesson while you practise. Check for yourself whether you’ve met the lesson goal. The Digital Cube does not grade your work.

If you get stuck

My centre blocks come apart when I follow a parity algorithm.

First check which layers each move turns. R, Rw and 2R are different. When you reach x, rotate the whole cube and use the new face directions for the moves that follow.

Before moving on

Check your result

4×4 lesson result: Return to the same scramble. Each practice move is followed by its inverse as you learn outer, inner and wide turns. The cube stays scrambled. You’ll begin solving the centres in the next lesson.

Preparation · no solving yet

Return to the same scramble

Each practice move is followed by its inverse as you learn outer, inner and wide turns. The cube stays scrambled. You’ll begin solving the centres in the next lesson.

Confirm these on your cube. Watching the animation alone does not complete the lesson.

Tick each item once you can do it yourself.

Scan your cube

Scan the QR code with your phone to open Cube Solver, then use the app to scan your cube. Keep this page open while you scan.

Tap “Open scanner” to scan your cube in the app on this phone. Return to this browser for the solution.

  1. Open your phone’s camera.
  2. Scan the QR code.
  3. Follow the instructions in Cube Solver.
Open scanner
Connect another phone
  1. Open your phone’s camera.
  2. Scan the QR code.
  3. Follow the instructions in Cube Solver.
Waiting for your scan