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Lesson 2 of 2

Get ready · Lesson 2

Distinguish outer, wide, and inner turns

Check which layers to turn before each move to build centres, pair edges or fix parity.

Before you start

You understand the 4×4 pieces and can read 3×3 face turns.

How to hold your cube

Keep the same face at the front. Judge the direction of each turn by looking directly at the named face.

1. Outer turns move one outer layer

R, U, and F mean the same thing as on a 3×3: turn only the outer layer. Apostrophes reverse quarter-turns; a final 2 makes a half-turn. These are the moves you will use after reduction.

2. Wide turns move adjacent layers together

Rw turns the outer right layer and the adjacent inner layer together. Uw turns the top two layers together. Lw turns the left two layers together. The w stands for wide.

There is no need to turn three layers in the 4×4 algorithms taught here.

3. Inner turns exclude the outer face

2R means only the second layer from the right. The outer right face stays in place. 2R2 turns that single inner slice 180°.

Move Layers Turn angle and direction
R2 Outer right only 180°
Rw Rightmost two together 90° clockwise
Rw' Rightmost two together 90° anticlockwise
2R2 Second from the right only 180°

The leading number tells you which layer to turn or how many layers to turn together. A trailing 2 means a half-turn. Check both ends of the move notation before turning.

4. Whole-cube rotations change your grip

x rotates the entire cube in the direction of R: the old front becomes the new top. y rotates the entire cube like U. These rotations keep pieces together but change which face the following letters refer to.

The parity animation shows the whole cube rotating for x. Use the new front and top faces after the rotation. In the drill below, each move is followed by its inverse so you can check which layers move and return to the starting position.

Watch, then try

Work through an example

Start by stepping through one move at a time. This prepared example shows a specific action. Use the lesson’s setup instructions to recognise when to use it on your own scramble.

Watch one worked example

Each turn is followed by its inverse. Watch which interior stickers move for Rw and 2R; the two moves do not turn the same layers.

Example grip: Start with yellow on top, blue at the front and red on the right. Follow any written instructions for rotating the whole cube.

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Loading 3D cube…

Drag to inspect other faces. Use the arrow keys to rotate the view when the cube has keyboard focus.

Copy this exact example on your own cube

Start with a solved 4×4, with yellow up and blue at the front. Apply the setup below from left to right to create the example’s starting position. Keep this example separate from the scramble you’re solving throughout the course.

R U R' F2 D L2 B U2 Rw U Fw

Then follow the lesson sequence. If your cube has a different colour scheme, use the relationships between your own colours to identify the equivalent pieces.

Compare the starting position and the result
Before the example
After the full sequence

Drag each cube to inspect its other faces.

Explain it to yourself

Check your understanding

What does 2R2 mean?

Now use your own cube

Your turn

Perform each move and then its inverse. Use a finger to count the layers before each turn in the drill (R, Rw, 2R).

Open a 4×4 Digital Cube for practice

Opens in a new tab so you can keep this lesson open while you practise. Check for yourself whether you’ve met the lesson goal. The Digital Cube doesn’t assess your result.

If you get stuck

My centres get scrambled when I follow the parity algorithm.

Check which layers to turn first. R, Rw and 2R are different moves. For x, rotate the whole cube, then use the new face directions.

Before moving on

Check your result

4×4 lesson result – Return to the same scramble. Each practice move is undone as you learn outer, inner and wide turns. The cube stays scrambled. You’ll start solving the centres in the next lesson.

Preparation · no solving yet

Return to the same scramble

Each practice move is undone as you learn outer, inner and wide turns. The cube stays scrambled. You’ll start solving the centres in the next lesson.

Confirm these on your cube. Watching the animation alone does not complete the lesson.

Tick each item once you can do it yourself.

Scan your cube

Scan the QR code with your phone to open Cube Solver, then use the app to scan your cube. Keep this page open while you scan.

Tap “Open scanner” to scan your cube in the app on this phone. Return to this browser for the solution.

  1. Open your phone’s camera.
  2. Scan the QR code.
  3. Follow the instructions in Cube Solver.
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Connect another phone
  1. Open your phone’s camera.
  2. Scan the QR code.
  3. Follow the instructions in Cube Solver.
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