A solved white layer with matching bottom side pairs.
Yellow up and white down. Keep the same front until every yellow corner is oriented.
1. Read the whole procedure before turning
The white layer will look mixed temporarily while you twist the top corners. It returns when you finish all the corners from the same grip. Do not interrupt the process to repair white.
Choose a front color and keep it facing you. Turn U to bring a corner with yellow facing sideways to top-front-right.
2. Twist the working corner
R' D' R D
Repeat the full four-move block two or four times until yellow faces up on that corner. Finish the last D even if yellow has already appeared on top. This routine uses D, not the U-based trigger from the first layer.
3. Move to the next corner with U only
Use U, U′, or U2 to bring another corner that is not yellow-up to the same top-front-right position. Keep the entire cube facing the same direction. Twist this corner using the same complete blocks.
Continue until all four top stickers are yellow. Skip already oriented corners. Then adjust U if needed. The white layer and its side pairs should be restored.
4. Leave corner positions for the next lesson
A yellow face can have its corners in the wrong order. That is fine for now. The next lesson rearranges them while preserving the yellow and white faces.
The prepared example has two corners to twist. Notice that the white layer is restored only after both corners have been handled and the top realigned.
Watch, then try
Work through an example
Use one move at a time first. This prepared case teaches a specific action; use the lesson’s setup instructions to recognize when it applies to your own scramble.
Watch one worked example
Orient two corners from the same grip. U changes the working corner; the whole cube does not rotate. Watch white recover at the end.
Example grip: yellow up · blue front · red right at the start. Follow any written whole-cube rotations.
0 / 26
Loading 3D cube…
Prepared position · 0 / 26 moves
Use Next move to follow the sequence.
Drag to inspect other faces. Arrow keys rotate the view when the cube is focused.
Copy this exact example on your own cube
Start with a solved 2×2, yellow up and blue front. Apply the setup below from left to right. This creates the example’s starting position. Keep this separate from the ongoing scramble you are solving through the course.
U D' R' D R D' R' D R D' R' D R D' R' D R U' D' R' D R D' R' D RThen follow the lesson sequence. If your cube’s color scheme differs, match the piece relationships using your own colors.
Compare the starting position and the result
Drag each cube to inspect its other faces.
Explain it to yourself
Check your understanding
Now use your own cube
Your turn
Bring each corner that is not yellow-up to top-front-right with U, twist it with complete four-move blocks, then move the next corner with U only.
Open a 2×2 Digital Cube for practiceOpens in a new tab so you can keep this lesson beside your practice. Check the lesson goal yourself; the Digital Cube does not grade it.
If you get stuck
White looks broken halfway through.
Continue from the same grip until every yellow corner is oriented; use U only between corners.
White is still broken at the end.
Check for a missed D or a whole-cube rotation between corners. Undo the known mistake, or recover the first layer and restart this step.
Before moving on
Check your result

Your cube at this stage
The yellow face oriented
White and yellow faces are complete. The top side pairs can still be in the wrong order.
Confirm these on your cube. Watching the animation alone does not complete the lesson.
Check every item when you can do it yourself.