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Lesson 4 of 4

Put it together · Lesson 4

Solve a fresh 2×2 scramble

Solve a newly scrambled 2×2 and decide for yourself which stage to work on next.

Before you start

You have completed the first-layer and last-layer lessons.

How to hold your cube

Keep white facing down while you solve the first layer and yellow facing up while you solve the last layer.

1. Start from your own scramble

Scramble your cube by turning several faces. The animation below reviews the final corner swap using a prepared example separate from your full scramble.

Choose a white reference corner. Look at both side colours to decide where the other white corners belong.

2. Follow three checkpoints

Stage What to check before continuing Review
First layer White down and four matching bottom side pairs Build the white layer
Last-face orientation Yellow up and the white layer restored Turn the last face yellow
Last-layer corner positions All six faces solved after aligning the top layer with U Put corners in order

If your cube already meets a checkpoint, skip the moves for that stage. Otherwise, open the lesson for that stage, identify your case and follow its instructions for holding the cube.

3. Handle the common sticking points

If the white face is solid but its bottom side pairs don’t match, reposition the white corners. If the white layer looks mixed during yellow-corner twisting, finish the twisting procedure without changing your grip. If the yellow face is solid but the sides don’t match, permute the yellow corners while keeping their orientation.

These three situations look similar if you only look at one face. Inspect the side pairs before deciding what to repeat.

4. Try a second solve

Stop the animation and use your own cube. Try to decide which stage comes next before looking at the checklist. It’s fine to look up a move sequence. Focus on recognizing when to use it.

Once you can solve the cube consistently, you can practise smoother turns or move on to the 3×3 course. Take your time with the smaller cube.

Need a reminder of the move notation?

R right · L left · U top · D bottom · F front · B back. A plain letter means a 90° clockwise turn as you look directly at that face. An apostrophe (′) reverses the direction. A 2 means a 180° turn. Keep the same face toward you throughout the algorithm.

Watch, then try

Work through an example

Start by going through the example one move at a time. It shows a specific action from a prepared position. Use the lesson’s setup instructions to recognize when that action applies to your own scramble.

Watch one worked example

Review the final T permutation using a prepared case. For the full solve, use your own scrambled cube and follow the three checkpoints above.

Example grip: yellow up · blue front · red right at the start. Follow any written whole-cube rotations.

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Loading 3D cube…

Drag to inspect other faces. Use the arrow keys to rotate the view when the cube has focus.

Copy this exact example on your own cube

Start with a solved 2×2, with yellow on top and blue at the front. Apply the setup moves below from left to right to create the example’s starting position. Keep this example separate from the scramble you’re solving throughout the course.

F R U' R' U R U R2 F' R U R U' R'

Then follow the lesson sequence. If your cube’s colour scheme differs, match the piece relationships using your own colours.

Compare the starting position and the result
Before the example
After the full sequence

Drag each cube to inspect its other faces.

Explain it to yourself

Check your understanding

What comes after orienting the yellow corners?

Now use your own cube

Your turn

Scramble your cube and solve it using the three checkpoints below. Repeat with a second scramble, consulting only the step where you get stuck.

Open a 2×2 Digital Cube for practice

Opens in a new tab so you can keep this lesson open while you practise. Check for yourself whether you’ve met the lesson goal. The Digital Cube doesn’t grade your work.

If you get stuck

I keep repeating a sequence without progress.

Stop after completing the sequence and find the first checkpoint your cube doesn’t meet. Hold the cube as shown in that lesson before trying its moves again.

Before moving on

Check your result

2×2 lesson result: All six faces solved. Every face is one colour. Check the back and bottom as well as the faces you can see here.

Your cube at this stage

All six faces solved

Every face is one colour. Check the back and bottom as well as the faces you can see here.

Confirm these on your cube. Watching the animation alone does not complete the lesson.

Check off each item once you can do it yourself.

Scan your cube

Scan the QR code with your phone to open Cube Solver, then use the app to scan your cube. Keep this page open while you scan.

Tap “Open scanner” to scan your cube in the app on this phone. Return to this browser for the solution.

  1. Open your phone’s camera.
  2. Scan the QR code.
  3. Follow the instructions in Cube Solver.
Open scanner
Connect another phone
  1. Open your phone’s camera.
  2. Scan the QR code.
  3. Follow the instructions in Cube Solver.
Waiting for your scan