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Lesson 4 of 4

Put it together · Lesson 4

Solve a fresh 2×2 scramble

Choose each stage yourself and solve a newly scrambled 2×2.

Before you start

You have completed the first-layer and last-layer lessons.

How to hold your cube

Keep white facing down while solving the first layer. Hold the cube with yellow on top for the last layer.

1. Start from your own scramble

Scramble your cube by turning several faces. The prepared animation below reviews only the final corner swap. Use your own scramble for the full solve.

Choose a white reference corner. Look at both side colours to decide where the other white corners belong.

2. Work through three checkpoints

Stage What must be true before continuing Review
First layer White down and four matching bottom side pairs Build the white layer
Orientation of the last face Yellow up and the white layer restored Turn the last face yellow
Last-layer corner positions All six faces are solved after aligning the top layer with U Put corners in order

If your cube already meets a checkpoint, skip the moves for that stage. Otherwise, open the relevant lesson, recognise the case on your cube and follow its instructions on how to hold it.

3. Handle the common sticking points

If the white face is complete but the bottom side pairs are mixed, move the white corners into their correct positions. If the white layer looks mixed during yellow-corner twisting, finish the twisting procedure with the same grip. If the yellow face is complete but the sides are mixed, stop twisting and permute the yellow corners.

These three situations look similar if you only look at one face. Inspect the side pairs before deciding what to repeat.

4. Try a second solve

Stop the animation and use your own cube. Try to choose each stage without looking at the checklist first. You can look up a move sequence. Focus on recognising when to use it.

Once you can solve the cube consistently, you can practise smoother turns or move on to the 3×3 course. Take your time, even on a smaller cube.

Need a reminder of the move notation?

R right · L left · U top · D bottom · F front · B back. A letter on its own means a 90° clockwise turn when you look directly at that face. A prime mark (′) reverses the turn. A 2 means 180°. Keep the same face at the front throughout an algorithm.

Watch, then try

Work through an example

Start by going through the moves one at a time. The prepared example shows a specific action. Use the lesson’s setup instructions to recognise when to apply it to your own scramble.

Watch one worked example

Review the final T permutation using the prepared example. For the full solve, use your own scrambled cube and follow the three checkpoints above.

Starting grip. Yellow up · blue at the front · red on the right. Follow any written instructions for rotating the whole cube.

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Loading 3D cube…

Drag to inspect other faces. Use the arrow keys to rotate the view when the cube has focus.

Copy this exact example on your own cube

Start with a solved 2×2. Hold it with yellow on top and blue at the front. Apply the setup moves below from left to right to create the example’s starting position. Keep this example separate from the scramble you’re solving through the course.

F R U' R' U R U R2 F' R U R U' R'

Then follow the lesson sequence. If your cube’s colour scheme differs, match the piece relationships using your own colours.

Compare the starting position and the result
Before the example
After the full sequence

Drag each cube to inspect its other faces.

Explain it to yourself

Check your understanding

What do you do after orienting the yellow corners?

Now use your own cube

Your turn

Scramble your cube and solve it using the three checkpoints below. Repeat with a second scramble, consulting only the step where you get stuck.

Open a 2×2 Digital Cube for practice

Opens in a new tab so you can refer to this lesson while you practise. Check for yourself whether you’ve met the lesson goal. The Digital Cube does not grade your work.

If you get stuck

I keep repeating a sequence without progress.

Finish the sequence before stopping, then identify the first checkpoint your cube fails to meet. Hold the cube as shown in that lesson before trying its moves again.

Before moving on

Check your result

2×2 lesson result: All six faces solved. Every face is one colour. Check the back and bottom as well as the faces you can see here.

Your cube at this stage

All six faces solved

Every face is one colour. Check the back and bottom as well as the faces you can see here.

Confirm these on your cube. Watching the animation alone does not complete the lesson.

Tick each item once you can do it yourself.

Scan your cube

Scan the QR code with your phone to open Cube Solver, then use the app to scan your cube. Keep this page open while you scan.

Tap “Open scanner” to scan your cube in the app on this phone. Return to this browser for the solution.

  1. Open your phone’s camera.
  2. Scan the QR code.
  3. Follow the instructions in Cube Solver.
Open scanner
Connect another phone
  1. Open your phone’s camera.
  2. Scan the QR code.
  3. Follow the instructions in Cube Solver.
Waiting for your scan