Download Cube Solver

Scan the QR code with your phone or tablet to open its app store.

QR code to download Cube Solver
Download on the App StoreGet it on Google Play
Lesson 4 of 4

Put it together · Lesson 4

Solve a fresh 2×2 scramble

Solve a newly scrambled 2×2, choosing each stage for yourself.

Before you start

You have completed the first-layer and last-layer lessons.

How to hold your cube

Keep white facing down when solving the first layer and yellow facing up for the last layer.

1. Start from your own scramble

Scramble your cube by turning several faces. The animation below reviews the final corner swap. It doesn’t show your full scramble.

Choose a white reference corner. Look at both side colours to decide where the other white corners belong.

2. Follow three checkpoints

Stage What to check before moving on Review
First layer White down and four matching bottom side pairs Build the white layer
Last-face orientation Yellow up and the white layer restored Turn the last face yellow
Last-layer corner positions Each of the six faces is a single colour after U alignment Put corners in order

If you’ve already met a checkpoint, skip its moves. Otherwise, open the lesson, identify your case and follow the instructions for holding the cube.

3. Handle the common sticking points

If the white face is complete but the bottom pair on any side doesn’t match, reposition the white corners. If the white layer looks scrambled during yellow corner twisting, finish the procedure with the same grip. If the yellow face is solid but the side colours are mixed, stop twisting and permute the corners.

These three situations look similar if you only look at one face. Inspect the side pairs before deciding what to repeat.

4. Try a second solve

Stop the animation and use your own cube. Try to decide which stage comes next before you look at the checklist. It’s fine to look up a move sequence. Focus on recognising when to use it.

Once you can solve the cube consistently, you can practise turning more smoothly or move on to the 3×3 course. Take your time, even on a smaller cube.

Need a reminder of the move notation?

R right · L left · U top · D bottom · F front · B back. A letter on its own means a 90° clockwise turn as you look directly at that face. An apostrophe (′) reverses the direction. A 2 means a 180° turn. Keep the same face at the front throughout the algorithm.

Watch, then try

Work through an example

Start by stepping through one move at a time. This prepared example shows a specific action. Use the lesson’s setup instructions to recognise when to use it on your own scramble.

Watch one worked example

Review the final T permutation using the prepared example. For the full solve, use the three checkpoints above on your own scrambled cube.

Example grip: Start with yellow on top, blue at the front and red on the right. Follow any written instructions for rotating the whole cube.

0 / 14

Loading 3D cube…

Drag to inspect other faces. Use the arrow keys to rotate the view when the cube has keyboard focus.

Copy this exact example on your own cube

Start with a solved 2×2, with yellow on top and blue facing you. Apply the setup moves below from left to right to create the example’s starting position. Keep this example separate from the scramble you’re solving throughout the course.

F R U' R' U R U R2 F' R U R U' R'

Then follow the lesson sequence. If your cube has a different colour scheme, use the relationships between your own colours to identify the equivalent pieces.

Compare the starting position and the result
Before the example
After the full sequence

Drag each cube to inspect its other faces.

Explain it to yourself

Check your understanding

What comes after orienting the yellow corners?

Now use your own cube

Your turn

Scramble your cube and solve it using the three checkpoints below. Repeat with a second scramble, referring to the instructions only for the step where you get stuck.

Open a 2×2 Digital Cube for practice

Opens in a new tab so you can keep this lesson open while you practise. Check for yourself whether you’ve met the lesson goal. The Digital Cube doesn’t assess your result.

If you get stuck

I keep repeating a sequence without progress.

Finish the sequence, then identify the first checkpoint you haven’t met. Hold the cube as shown in that lesson before trying its moves again.

Before moving on

Check your result

2×2 lesson result: All six faces solved. Every face is one colour. Check the back and bottom as well as the faces you can see here.

Your cube at this stage

All six faces solved

Every face is one colour. Check the back and bottom as well as the faces you can see here.

Confirm these on your cube. Watching the animation alone does not complete the lesson.

Tick each item once you can do it yourself.

Scan your cube

Scan the QR code with your phone to open Cube Solver, then use the app to scan your cube. Keep this page open while you scan.

Tap “Open scanner” to scan your cube in the app on this phone. Return to this browser for the solution.

  1. Open your phone’s camera.
  2. Scan the QR code.
  3. Follow the instructions in Cube Solver.
Open scanner
Connect another phone
  1. Open your phone’s camera.
  2. Scan the QR code.
  3. Follow the instructions in Cube Solver.
Waiting for your scan