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Lesson 4 of 4

Put it together · Lesson 4

Solve a fresh 2×2 scramble

Choose each stage yourself and solve a newly scrambled 2×2.

Before you start

You have completed the first-layer and last-layer lessons.

How to hold your cube

Keep white facing down while you solve the first layer. Keep yellow facing up for the last layer.

1. Start from your own scramble

Scramble your cube by turning several faces. The animation below shows only the final corner swap, so use it to review that step of the full solve.

Choose a white reference corner. Look at both side colours to decide where the other white corners belong.

2. Work through three checkpoints

Stage What to check before continuing Review
First layer White down and four matching bottom side pairs Build the white layer
Last-layer orientation Yellow up and the white layer restored Turn the last face yellow
Last-layer corner positions All six faces are solved after aligning the top layer with U Put corners in order

If your cube already meets a checkpoint, skip the moves for that stage. Otherwise, open the lesson for that checkpoint, recognise the case you have and follow the instructions for how to hold the cube.

3. Handle the common sticking points

If the white face is complete but its bottom side pairs don’t match, reposition the corners. If the white layer looks scrambled during yellow-corner twisting, keep the same grip and finish the twisting procedure. If the yellow face is solid but the sides are mixed, stop twisting and permute the corners.

These three situations look similar if you only look at one face. Inspect the side pairs before deciding what to repeat.

4. Try a second solve

Use your own cube and stop the animation. Try to choose each stage without looking at the checklist first. It’s fine to look up a move sequence. Focus on recognising when to use it.

Once you can finish the solve consistently, you can practise turning more smoothly or move on to the 3×3 course. There’s no need to rush on a smaller cube.

Need a reminder of the move notation?

R right · L left · U top · D bottom · F front · B back. A plain letter means a 90° clockwise turn as you look directly at that face. An apostrophe (′) reverses the turn. A 2 means a 180° turn. Keep the same face towards you throughout the algorithm.

Watch, then try

Work through an example

Start by stepping through the example one move at a time. This example demonstrates a specific action. Use the lesson’s setup instructions to recognise when that action applies to your own scramble.

Watch one worked example

Review the final T permutation using the worked example. For the full solve, use the three checkpoints above on your own scrambled cube.

Example grip: yellow up · blue front · red right at the start. Follow any written whole-cube rotations.

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Loading 3D cube…

Drag to inspect other faces. When the cube has focus, use the arrow keys to rotate the view.

Copy this exact example on your own cube

Start with a solved 2×2, with yellow facing up and blue facing you. Apply the setup moves below from left to right to create the example’s starting position. Keep this example separate from the scramble you’re solving throughout the course.

F R U' R' U R U R2 F' R U R U' R'

Then follow the lesson sequence. If your cube has a different colour scheme, use your own colours to identify the corresponding pieces.

Compare the starting position and the result
Before the example
After the full sequence

Drag each cube to inspect its other faces.

Explain it to yourself

Check your understanding

What comes after orienting the yellow corners?

Now use your own cube

Your turn

Scramble your cube and solve it using the three checkpoints below. Repeat with a second scramble, consulting only the step where you get stuck.

Open a 2×2 Digital Cube for practice

The Digital Cube opens in a new tab so you can keep this lesson open while you practise. Check for yourself whether you’ve met the lesson goal, as the Digital Cube doesn’t assess your result.

If you get stuck

I keep repeating a sequence without progress.

Finish the sequence, then identify the first checkpoint your cube hasn’t met. Hold the cube as shown in that lesson before trying its moves again.

Before moving on

Check your result

2×2 lesson result: All six faces solved. Every face is one colour. Check the back and bottom as well as the faces you can see here.

Your cube at this stage

All six faces solved

Every face is one colour. Check the back and bottom as well as the faces you can see here.

Confirm these on your cube. Watching the animation alone does not complete the lesson.

Tick each item when you can do it yourself.

Scan your cube

Scan the QR code with your phone to open Cube Solver, then use the app to scan your cube. Keep this page open while you scan.

Tap “Open scanner” to scan your cube in the app on this phone. Return to this browser for the solution.

  1. Open your phone’s camera.
  2. Scan the QR code.
  3. Follow the instructions in Cube Solver.
Open scanner
Connect another phone
  1. Open your phone’s camera.
  2. Scan the QR code.
  3. Follow the instructions in Cube Solver.
Waiting for your scan