Beginner cross
Orient last-layer edges to form a yellow cross when the cube is held with yellow on top.
FRUR'U'F'Explore move sequences, learn the notation, and practice each algorithm on the Digital Cube.

Orient last-layer edges to form a yellow cross when the cube is held with yellow on top.
FRUR'U'F'Hold the cube with the solved first layer on the bottom. Match a top-layer edge to the front centre, then insert it into the middle layer on the right.
URU'R'U'F'UFHold the cube with the solved first layer on the bottom. Match a top-layer edge to the front centre, then insert it into the middle layer on the left.
U'L'ULUFU'F'A common last-layer sequence for orienting the yellow corners.
RUR'URU2R'The inverse Sune case for orienting the last-layer corners.
RU2R'U'RU'R'Swap the two corners on the right side of the top layer. Also swap the left and right edges of the top layer. This preserves piece orientation and leaves the first two layers intact.
RUR'U'R'FR2U'R'U'RUR'F'Cycle three corners in the top layer while leaving all edges and lower layers in place. The three corners also twist, so use this sequence before orienting the corners.
RU'L'UR'U'LUA useful four-move sequence for learning rhythm, triggers, and corner movement.
RUR'U'No algorithms match that search. Try “Sune”, “PLL”, or a move such as R U.
Read the sequence aloud, divide it into small triggers, and repeat it slowly. Keep the same colour on top and the same face toward you until the movement feels automatic.
A prime mark means counter-clockwise and a 2 means a half-turn. Visit the notation reference whenever a move looks unfamiliar.
Explore notationUse the Digital Cube to step through moves, scramble the cube for a fresh start, and reset whenever you need to.
Open Digital Cube