Beginner cross
Orient last-layer edges to form a yellow cross when the cube is held with yellow on top.
FRUR'U'F'Explore move sequences, learn the notation, and practise each algorithm on the Digital Cube.

Orient last-layer edges to form a yellow cross when the cube is held with yellow on top.
FRUR'U'F'With the solved first layer on the bottom, match a top edge to the front centre and insert it into the middle layer on the right.
URU'R'U'F'UFWith the solved first layer on the bottom, match a top edge to the front centre and insert it into the middle layer on the left.
U'L'ULUFU'F'A common sequence for orienting the yellow corners on the last layer.
RUR'URU2R'The inverse Sune case for orienting the last-layer corners.
RU2R'U'RU'R'Swap the two right-hand corners of the top layer and swap the top-left and top-right edges. This preserves last-layer orientation and the first two layers.
RUR'U'R'FR2U'R'U'RUR'F'Cycle three top corners while keeping all edges and the lower layers in place. The corners that move also twist, so use this sequence before orienting the corners.
RU'L'UR'U'LUA useful four-move sequence for learning rhythm, triggers, and corner movement.
RUR'U'No algorithms match that search. Try “Sune”, “PLL”, or a move such as R U.
Read the sequence aloud, break it into short triggers and repeat it slowly. Keep the same colour on top and the same face towards you until the turns feel automatic.
A prime mark means anticlockwise and a 2 means a half-turn. Visit the notation reference whenever a move looks unfamiliar.
Explore notationUse the Digital Cube to step through moves, scramble the cube for a fresh starting position and reset it whenever you need to.
Open Digital Cube