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Lesson 4 of 9

Middle layer · Lesson 4

Solve the middle edges

Insert the four edges without yellow into the middle layer.

Before you start

A complete white layer, with the bottom row on each side matching its centre.

How to hold your cube

White down, yellow up. Face the centre that matches the selected edge’s side sticker.

1. Find an edge that belongs in the middle

Look around the top layer for an edge with no yellow. White edges are already solved below, so this piece has two side colours. Ignore all yellow edges for now.

Turn U until the edge’s side sticker matches a side centre. Rotate the whole cube sideways so that centre faces you. The edge is now at the top-front, forming a matching vertical line on F.

2. Decide left or right

Look at the sticker facing up on that edge. If its colour matches the right centre, use the right insertion. If it matches the left centre, use the left insertion. Base your choice on the colour match, regardless of where the piece appears on the screen.

Destination Full insertion sequence
Front-right U R U' R' U' F' U F
Front-left U' L' U L U F U' F'

Keep the same face at the front for all eight moves. The first part opens the slot. The second inserts the edge while restoring the white corner.

3. Check and repeat

The inserted edge should match both neighbouring centres. The white layer should be restored. Choose another top edge without yellow, line it up and insert it.

The two worked examples below show the right and left cases separately. Match the relationship between colours, even if the colours on your own front face differ from the examples.

4. Eject an edge that is stuck or flipped

If a middle-layer edge is out of place or flipped, put its slot at the front-right and perform the right insertion with any top edge, even one with yellow. This pushes the incorrect edge into the top layer. Find it, line up its side sticker with the matching centre and use the correct insertion to put it back.

If the middle layer is unfinished and there are no edges without yellow on top, an edge is trapped in the middle layer. Use the same recovery step to keep the solved layer intact.

Need a reminder of the move notation?

R right · L left · U top · D bottom · F front · B back. A plain letter means a 90° clockwise turn as you look directly at that face. An apostrophe (′) reverses the turn. A 2 means a 180° turn. Keep the same face towards you throughout the algorithm.

Watch, then try

Work through an example

Start by stepping through the example one move at a time. This example demonstrates a specific action. Use the lesson’s setup instructions to recognise when that action applies to your own scramble.

Watch one worked example

The side sticker of the top-front edge matches the F centre, and its top sticker matches the R centre. Watch the right insertion move the edge into FR while restoring the white corner.

Example grip: yellow up · blue front · red right at the start. Follow any written whole-cube rotations.

0 / 8

Loading 3D cube…

Drag to inspect other faces. When the cube has focus, use the arrow keys to rotate the view.

Copy this exact example on your own cube

Start with a solved 3×3, with yellow on top and blue facing you. Follow the setup moves below from left to right to recreate the example’s starting position. Keep this example separate from the scramble you’re solving throughout the course.

F' U' F U R U R' U'

Then follow the lesson sequence. If your cube has a different colour scheme, use your own colours to identify the corresponding pieces.

Compare the starting position and the result
Before the example
After the full sequence

Drag each cube to inspect its other faces.

Another case: Insert to the left

Insert to the left

The top sticker of the top-front edge matches the L centre. The left insertion moves the edge into FL and restores the white layer.

Example grip: yellow up · blue front · red right at the start. Follow any written whole-cube rotations.

0 / 8

Loading 3D cube…

Drag to inspect other faces. When the cube has focus, use the arrow keys to rotate the view.

Copy this exact example on your own cube

Start with a solved 3×3, with yellow on top and blue facing you. Follow the setup moves below from left to right to recreate the example’s starting position. Keep this example separate from the scramble you’re solving throughout the course.

F U F' U' L' U' L U

Then follow the lesson sequence. If your cube has a different colour scheme, use your own colours to identify the corresponding pieces.

Compare the starting position and the result
Before the example
After the full sequence

Drag each cube to inspect its other faces.

Explain it to yourself

Check your understanding

Once the edge matches the front centre, which sticker tells you whether to insert it on the left or right?

Now use your own cube

Your turn

Solve each edge without yellow using the left or right insertion. If all the top edges have yellow and the middle layer is unfinished, eject an incorrect middle-layer edge and reinsert it.

Open a 3×3 Digital Cube for practice

The Digital Cube opens in a new tab so you can keep this lesson open while you practise. Check for yourself whether you’ve met the lesson goal, as the Digital Cube doesn’t assess your result.

If you get stuck

The edge went into the correct slot but is flipped.

Eject the edge with the right insertion. Once it’s back in the top layer, line up its side sticker with the matching centre again, then use its top colour to choose the insertion.

Only yellow edges remain on top.

Inspect the middle layer. If it is not solved, eject one of its incorrect edges using the recovery step.

Before moving on

Check your result

3×3 lesson result: The first two layers are solved. The bottom two rows on each side match its centre. Only the top layer remains to be solved.

Your cube at this stage

First two layers solved

The bottom two rows of every side match. Only the top layer remains to be solved.

Confirm these on your cube. Watching the animation alone does not complete the lesson.

Tick each item when you can do it yourself.

Scan your cube

Scan the QR code with your phone to open Cube Solver, then use the app to scan your cube. Keep this page open while you scan.

Tap “Open scanner” to scan your cube in the app on this phone. Return to this browser for the solution.

  1. Open your phone’s camera.
  2. Scan the QR code.
  3. Follow the instructions in Cube Solver.
Open scanner
Connect another phone
  1. Open your phone’s camera.
  2. Scan the QR code.
  3. Follow the instructions in Cube Solver.
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