You have worked through all eleven earlier lessons. Start a fresh scramble.
Keep yellow on top and white on the bottom throughout the solving stages. Keep the same face in front during each algorithm.
1. Begin with a fresh scramble
Turn several different faces to scramble your cube. For this practice solve, your scramble will differ from the prepared animation. Use the steps below to decide what to do based on the pieces you see.
Accuracy is the goal. There is no timer and no requirement to memorize every algorithm today.
2. Follow the checkpoints in order
| Step | Ready to move on when… | Review |
|---|---|---|
| Daisy | Four white edges surround the yellow centre | Gather edges |
| White cross | White edges are down and side colours align | Match the cross |
| White corners | The white face is solid and the bottom row on each side matches its centre | Finish the first layer |
| Middle edges | The bottom two rows on each side match its centre | Insert middle edges |
| Yellow cross | Four yellow edges face up | Recognize the dot, L or line |
| Yellow corners facing up | All yellow stickers face up and the lower layers are restored | Twist the corners |
| Corner positions | The top corner stickers on each side match that side’s centre | Position the corners |
| Final edges | Each face is a single colour | Cycle the edges |
If a stage is already finished, check it and move to the next one. Never apply an algorithm just because it appears next in a list.
3. Go back to the first unfinished checkpoint
If the middle layer is solved but yellow is still unfinished, leave the lower layers intact and start by checking the yellow cross. If a white corner is out of place or turned the wrong way, fix the first layer before returning to the middle layer. Identify the first unfinished stage, since later algorithms assume you’ve completed it.
When twisting the yellow corners, wait until you’ve oriented all the corners before checking the lower layers. This exception applies only at this stage.
4. Repeat with less help
After one successful solve, scramble your cube again. Try to recognize each stage without checking the table. Once you’ve identified the case, you can look up the moves.
The animation below reviews the final edges. It does not show the full solution to your scramble. For the exercise, solve your own cube from start to finish. Move on to the optional techniques only when you can consistently solve a cube with this method.
Need a reminder of the move notation?
R right · L left · U top · D bottom · F front · B back. A plain letter means a 90° clockwise turn as you look directly at that face. An apostrophe (′) reverses the direction. A 2 means a 180° turn. Keep the same face toward you throughout the algorithm.
Watch, then try
Work through an example
Start by going through the example one move at a time. It shows a specific action from a prepared position. Use the lesson’s setup instructions to recognize when that action applies to your own scramble.
Watch one worked example
Review the final step using the prepared three-edge cycle. To practise a full solve, use your own scramble and the checkpoint table above.
Example grip: yellow up · blue front · red right at the start. Follow any written whole-cube rotations.
0 / 11
Loading 3D cube…
Prepared position · 0 / 11 moves
Use Next move to follow the sequence.
Drag to inspect other faces. Use the arrow keys to rotate the view when the cube has focus.
Copy this exact example on your own cube
Start with a solved 3×3 with yellow on top and blue in front. Follow the setup moves below from left to right to create the example’s starting position. Keep this example separate from the scramble you’re solving throughout the course.
R2 U R U R' U' R' U' R' U R'Then follow the lesson sequence. If your cube’s colour scheme differs, match the piece relationships using your own colours.
Compare the starting position and the result
Drag each cube to inspect its other faces.
Explain it to yourself
Check your understanding
Now use your own cube
Your turn
Scramble your cube and follow the route below. Record the first stage where you need help, open that lesson, then resume from the same cube state. Repeat once without the player.
Open a 3×3 Digital Cube for practiceOpens in a new tab so you can keep this lesson open while you practise. Check for yourself whether you’ve met the lesson goal. The Digital Cube doesn’t grade your work.
If you get stuck
I know the algorithms but do not know which one to use.
Find the first unfinished checkpoint in the table and open its lesson. Before making any turns, use the lesson to identify your case and check how to hold the cube.
Before moving on
Check your result

Your cube at this stage
All six faces solved
Every face is one colour. Check the back and bottom as well as the faces you can see here.
Confirm these on your cube. Watching the animation alone does not complete the lesson.
Check off each item once you can do it yourself.