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Lesson 9 of 9

Put it together · Lesson 9

Do your first solve from start to finish

Solve a new scramble using checkpoints to decide which step comes next.

Before you start

You have worked through all eleven earlier lessons. Start a fresh scramble.

How to hold your cube

Keep yellow on top and white on the bottom as you work through the solving stages. Keep the same face at the front throughout each algorithm.

1. Begin with a fresh scramble

Turn several different faces to scramble your cube. You’ll practise with your own scramble, which won’t match the prepared animation. Use the steps below to decide what to do based on the pieces you see.

Aim for accuracy. There’s no timer, and you don’t need to memorise every algorithm today.

2. Follow the checkpoints in order

Step Ready to move on when… Review
Daisy Four white edges surround the yellow centre Gather edges
White cross White edge stickers face down and the side colours line up Match the cross
White corners The white face is a single colour and the bottom row on each side matches its centre Finish the first layer
Middle edges The bottom two rows on each side match its centre Insert middle edges
Yellow cross Four yellow edges face up Recognise the dot, L or line
Yellow corners up All yellow stickers face up and the lower layers are restored Twist the corners
Corner positions Top corners match every side centre Position the corners
Final edges Each of the six faces is a single colour Cycle the edges

If a stage is already finished, check it and move to the next one. Never apply an algorithm just because it appears next in a list.

3. Go back to the first checkpoint you haven’t reached

If the middle layer is solved but the yellow face isn’t, leave the lower layers in place and start by checking the yellow cross. If a white corner isn’t solved, fix the first layer before returning to the middle layer. Find the earliest unfinished stage, because later algorithms assume you’ve completed it.

When twisting the yellow corners, wait until they all face up before checking the lower layers. This applies only to this step.

4. Repeat with less help

After one successful solve, scramble the cube again. Try to recognise each stage without looking at the checkpoint table. You can check the moves once you’ve identified your case.

The animation below reviews the final edges. It does not show the full solution to your scramble. For this exercise, solve your own cube from start to finish. Move on to optional techniques only when you can consistently solve the cube with this method.

Need a reminder of the move notation?

R right · L left · U top · D bottom · F front · B back. A plain letter means a 90° clockwise turn as you look directly at that face. An apostrophe (′) reverses the turn. A 2 means a 180° turn. Keep the same face towards you throughout the algorithm.

Watch, then try

Work through an example

Start by stepping through the example one move at a time. This example demonstrates a specific action. Use the lesson’s setup instructions to recognise when that action applies to your own scramble.

Watch one worked example

Review the last step with a prepared example of a three-edge cycle. To practise the full solve, use your own scramble and the checkpoint table above.

Example grip: yellow up · blue front · red right at the start. Follow any written whole-cube rotations.

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Loading 3D cube…

Drag to inspect other faces. When the cube has focus, use the arrow keys to rotate the view.

Copy this exact example on your own cube

Start with a solved 3×3, with yellow on top and blue facing you. Follow the setup moves below from left to right to recreate the example’s starting position. Keep this example separate from the scramble you’re solving throughout the course.

R2 U R U R' U' R' U' R' U R'

Then follow the lesson sequence. If your cube has a different colour scheme, use your own colours to identify the corresponding pieces.

Compare the starting position and the result
Before the example
After the full sequence

Drag each cube to inspect its other faces.

Explain it to yourself

Check your understanding

The bottom two layers are solved and the top shows a yellow line. Where do you resume?

Now use your own cube

Your turn

Scramble your cube and follow the steps below. Note the first stage where you need help, open that lesson, then pick up where you left off with the cube in the same state. Repeat the solve once without the player.

Open a 3×3 Digital Cube for practice

The Digital Cube opens in a new tab so you can keep this lesson open while you practise. Check for yourself whether you’ve met the lesson goal, as the Digital Cube doesn’t assess your result.

If you get stuck

I know the algorithms but do not know which one to use.

Find the first checkpoint you haven’t reached in the table. Open that lesson, identify your case and follow the instructions for holding the cube before making any turns.

Before moving on

Check your result

3×3 lesson result: All six faces solved. Every face is one colour. Check the back and bottom as well as the faces you can see here.

Your cube at this stage

All six faces solved

Every face is one colour. Check the back and bottom as well as the faces you can see here.

Confirm these on your cube. Watching the animation alone does not complete the lesson.

Tick each item when you can do it yourself.

Scan your cube

Scan the QR code with your phone to open Cube Solver, then use the app to scan your cube. Keep this page open while you scan.

Tap “Open scanner” to scan your cube in the app on this phone. Return to this browser for the solution.

  1. Open your phone’s camera.
  2. Scan the QR code.
  3. Follow the instructions in Cube Solver.
Open scanner
Connect another phone
  1. Open your phone’s camera.
  2. Scan the QR code.
  3. Follow the instructions in Cube Solver.
Waiting for your scan