You have worked through all eleven earlier lessons. Start a fresh scramble.
Keep yellow on top and white underneath throughout the solving stages. Keep the same face at the front during each algorithm.
1. Begin with a fresh scramble
Turn several different faces to scramble your cube. For this practice solve, use your own scramble, which will differ from the prepared animation. Look at the pieces on your cube and use the checkpoints below to decide what to do.
Focus on accuracy. There’s no timer and you don’t need to memorise every algorithm today.
2. Follow the checkpoints in order
| Step | Ready to move on when… | Review |
|---|---|---|
| Daisy | Four white edges surround the yellow centre | Gather edges |
| White cross | The white edge stickers face down and the side colours line up | Match the cross |
| White corners | The bottom face is white and the bottom row on each side matches its centre | Finish the first layer |
| Middle edges | The bottom two rows on every side match | Insert middle edges |
| Yellow cross | Four yellow edges face up | Recognise the dot, L or line |
| Yellow corners up | All yellow stickers face up and the lower layers are restored | Twist the corners |
| Corner positions | Top corners match every side centre | Position the corners |
| Final edges | Each of the six faces is a single colour | Cycle the edges |
If a stage is already finished, check it and move to the next one. Never apply an algorithm just because it appears next in a list.
3. Pick up from the first checkpoint you haven’t reached
If the middle layer is solved but the yellow face is incomplete, keep the lower layers intact and start at the yellow cross checkpoint. If a white corner is out of place or twisted, fix the first layer before returning to the middle layer. Find the first unfinished stage, since later algorithms assume it is complete.
During the yellow-corner step only, wait until all the corners are oriented before checking the lower layers.
4. Repeat with less help
After one successful solve, scramble the cube again. Try to recognise each stage without looking at the checkpoint table. You can look up the moves once you’ve identified the case.
The animation below is a final-edge review, not the full solution to your scramble. Your real-cube exercise is the complete solve. Move on to optional techniques only when you can finish a cube consistently with this method.
Need a reminder of the move notation?
R right · L left · U top · D bottom · F front · B back. A letter on its own means a 90° clockwise turn as you look directly at that face. An apostrophe (′) reverses the direction. A 2 means a 180° turn. Keep the same face at the front throughout the algorithm.
Watch, then try
Work through an example
Start by stepping through one move at a time. This prepared example shows a specific action. Use the lesson’s setup instructions to recognise when to use it on your own scramble.
Watch one worked example
Review the last step with a prepared example of a three-edge cycle. For the full practice solve, use your own scramble and the checkpoint table above.
Example grip: Start with yellow on top, blue at the front and red on the right. Follow any written instructions for rotating the whole cube.
0 / 11
Loading 3D cube…
Prepared position · 0 / 11 moves
Use Next move to follow the sequence.
Drag to inspect other faces. Use the arrow keys to rotate the view when the cube has keyboard focus.
Copy this exact example on your own cube
Start with a solved 3×3, with yellow on top and blue at the front. Apply the setup moves below from left to right to create the example’s starting position. Keep this example separate from the scramble you are solving throughout the course.
R2 U R U R' U' R' U' R' U R'Then follow the lesson sequence. If your cube has a different colour scheme, use the relationships between your own colours to identify the equivalent pieces.
Compare the starting position and the result
Drag each cube to inspect its other faces.
Explain it to yourself
Check your understanding
Now use your own cube
Your turn
Scramble your cube and follow the checkpoints below. Note the first stage where you need help, open that lesson, then resume from the same position on your cube. Repeat the exercise once without the player.
Open a 3×3 Digital Cube for practiceOpens in a new tab so you can keep this lesson open while you practise. Check for yourself whether you’ve met the lesson goal. The Digital Cube doesn’t assess your result.
If you get stuck
I know the algorithms but do not know which one to use.
Find the first checkpoint in the table that you haven’t reached. Open the lesson for that step, identify your case and hold the cube as instructed before making any turns.
Before moving on
Check your result

Your cube at this stage
All six faces solved
Every face is one colour. Check the back and bottom as well as the faces you can see here.
Confirm these on your cube. Watching the animation alone does not complete the lesson.
Tick each item once you can do it yourself.