You have worked through all eleven earlier lessons. Start a fresh scramble.
Keep yellow facing up and white facing down through the solving stages. Keep the same face at the front throughout each algorithm.
1. Begin with a fresh scramble
Turn several different faces to scramble your cube. For this practice solve, work with your own scramble, which will differ from the prepared animation. Use the checkpoints below to decide what to do based on the pieces you see.
Focus on accuracy. There is no timer and you don’t need to memorise every algorithm today.
2. Follow the checkpoints in order
| Step | Ready to move on when… | Review |
|---|---|---|
| Daisy | Four white edges surround the yellow centre | Gather edges |
| White cross | The white edge stickers face down and the side colours match their centres | Match the cross |
| White corners | The white face is complete and the bottom row on each side matches its centre | Finish the first layer |
| Middle edges | The bottom two rows on each side match that side’s centre | Insert middle edges |
| Yellow cross | Four yellow edges face up | Recognise the dot, L or line |
| Yellow corners up | All yellow stickers face up and the lower layers are restored | Twist the corners |
| Corner positions | The top corners match their side centres | Position the corners |
| Final edges | Each of the six faces matches its centre | Cycle the edges |
If a stage is already finished, check it and move to the next one. Never apply an algorithm just because it appears next in a list.
3. Go back to the first unfinished checkpoint
If the middle layer is solved but the yellow face is still unfinished, keep the lower layers intact and start at the yellow-cross check. If a white corner is incorrect, restore the first layer before working on the middle layer again. Identify the earliest unfinished stage. Later algorithms assume that stage is complete.
Only when twisting the yellow corners, wait until all the corners are oriented before checking the lower layers.
4. Repeat with less help
After one successful solve, scramble the cube again. Try to recognise each stage without looking at the checkpoint table. Once you’ve identified the case, you can look up the moves.
The animation below reviews the final edges. It does not show the full solution to your scramble. For the exercise, complete the solve on your own cube. Move on to optional techniques only when you can consistently solve a cube using this method.
Need a reminder of the move notation?
R right · L left · U top · D bottom · F front · B back. A letter on its own means a 90° clockwise turn when you look directly at that face. A prime mark (′) reverses the turn. A 2 means 180°. Keep the same face at the front throughout an algorithm.
Watch, then try
Work through an example
Start by going through the moves one at a time. The prepared example shows a specific action. Use the lesson’s setup instructions to recognise when to apply it to your own scramble.
Watch one worked example
Review the last step with a prepared three-edge cycle. For the full solve, practise on your own scramble using the checkpoint table above.
Starting grip. Yellow up · blue at the front · red on the right. Follow any written instructions for rotating the whole cube.
0 / 11
Loading 3D cube…
Prepared position · 0 / 11 moves
Use Next move to follow the sequence.
Drag to inspect other faces. Use the arrow keys to rotate the view when the cube has focus.
Copy this exact example on your own cube
Start with a solved 3×3 with yellow facing up and blue facing front. Apply the setup moves below from left to right to create the example’s starting position. Keep this example separate from the scramble you are solving as you work through the course.
R2 U R U R' U' R' U' R' U R'Then follow the lesson sequence. If your cube’s colour scheme differs, match the piece relationships using your own colours.
Compare the starting position and the result
Drag each cube to inspect its other faces.
Explain it to yourself
Check your understanding
Now use your own cube
Your turn
Scramble your cube and follow the checkpoints below. Note the first stage where you need help, open that lesson and then resume from the same cube state. Repeat once without the player.
Open a 3×3 Digital Cube for practiceOpens in a new tab so you can refer to this lesson while you practise. Check for yourself whether you’ve met the lesson goal. The Digital Cube does not grade your work.
If you get stuck
I know the algorithms but do not know which one to use.
Find the first unfinished checkpoint in the table. Open that lesson, identify the case you have and check how to hold the cube before making any turns.
Before moving on
Check your result

Your cube at this stage
All six faces solved
Every face is one colour. Check the back and bottom as well as the faces you can see here.
Confirm these on your cube. Watching the animation alone does not complete the lesson.
Tick each item once you can do it yourself.