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Lesson 2 of 3

Get ready · Lesson 2

Read and make a turn

Read R, U, F, an apostrophe, and a 2 without changing your grip.

Before you start

You can identify the three types of piece.

How to hold your cube

Yellow centre up, white down. Choose a front face and keep it facing you.

1. Name the faces as you hold the cube

Letter Face to turn
U Up: the top face
D Down: the bottom face
F Front: the face towards you
B Back: the face away from you
R Right
L Left

These letters describe positions, not colours. If you rotate the whole cube, a different colour may become F. During an algorithm, keep your front fixed unless a whole-cube rotation is explicitly written.

2. Read the direction

Imagine looking straight at the face named by the letter. A plain letter means a 90° clockwise turn. An apostrophe means a 90° anticlockwise turn. A 2 means 180° in either direction.

  • R: turn the right face clockwise, viewed from the right.
  • R': turn the right face anticlockwise, viewed from the right.
  • U2: turn the top face halfway around.

The bottom and back faces often feel reversed because you are viewing them from the front. Judge clockwise from the face being turned, not from the front of the cube.

3. Read left to right

R U R' U' means four separate turns in this order. Turn the right face clockwise, the top face clockwise, the right face anticlockwise and the top face anticlockwise. Finish one move before starting the next.

To undo a sequence, reverse its order and invert each move. The undo for those four turns is U R U' R', not the original sequence with all apostrophes swapped in place.

4. Match the demonstration

The next-move caption names the face and gives the direction. Advance one move, do it on your cube and compare. Dragging the on-screen cube only changes your viewing angle and leaves your place in the move sequence unchanged.

Watch, then try

Work through an example

Start by stepping through the example one move at a time. This example demonstrates a specific action. Use the lesson’s setup instructions to recognise when that action applies to your own scramble.

Watch one worked example

Practise on this scrambled cube. R followed by R′ takes you back to the start, and so does doing U2 twice. After all four moves, the cube is back in the same scramble.

Example grip: yellow up · blue front · red right at the start. Follow any written whole-cube rotations.

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Loading 3D cube…

Drag to inspect other faces. When the cube has focus, use the arrow keys to rotate the view.

Copy this exact example on your own cube

Start with a solved 3×3, with yellow on top and blue facing you. Follow the setup moves below from left to right to recreate the example’s starting position. Keep this example separate from the scramble you’re solving throughout the course.

R U R' F2 D L2 B U2

Then follow the lesson sequence. If your cube has a different colour scheme, use your own colours to identify the corresponding pieces.

Compare the starting position and the result
Before the example
After the full sequence

Drag each cube to inspect its other faces.

Explain it to yourself

Check your understanding

Which view tells you which way is clockwise?

Now use your own cube

Your turn

Do R, then undo it with R′. Do the same with U and F. Finally, do U2 twice. Before each move, say which face moves and in which direction.

Open a 3×3 Digital Cube for practice

The Digital Cube opens in a new tab so you can keep this lesson open while you practise. Check for yourself whether you’ve met the lesson goal, as the Digital Cube doesn’t assess your result.

If you get stuck

My R looks anticlockwise from the front.

Judge whether the turn is clockwise by looking straight at the right face. The same turn can look different from the front.

Before moving on

Check your result

3×3 lesson result: Return to the same scramble. The moves come in pairs, with each move followed by its inverse, so the cube returns to the same scramble. You’re practising turn notation. Solving begins in the 3×3 Beginner course.

Preparation · no solving yet

Return to the same scramble

The moves come in pairs, with each move followed by its inverse, so the cube returns to the same scramble. You’re practising turn notation. Solving begins in the 3×3 Beginner course.

Confirm these on your cube. Watching the animation alone does not complete the lesson.

Tick each item when you can do it yourself.

Scan your cube

Scan the QR code with your phone to open Cube Solver, then use the app to scan your cube. Keep this page open while you scan.

Tap “Open scanner” to scan your cube in the app on this phone. Return to this browser for the solution.

  1. Open your phone’s camera.
  2. Scan the QR code.
  3. Follow the instructions in Cube Solver.
Open scanner
Connect another phone
  1. Open your phone’s camera.
  2. Scan the QR code.
  3. Follow the instructions in Cube Solver.
Waiting for your scan